The TComponent branch contains classes that descend from TComponent but not TControl. Objects in this branch are components that you can manipulate on forms at design time but which do not appear to the user at runtime. They are persistent objects that can do the following:
The TComponent branch also introduces the concept of ownership that is propagated throughout the component library. Two properties support ownership: Owner and Components. Every component has an Owner property that references another component as its owner. A component may own other components. In this case, all owned components are referenced in the component's Components property.
The constructor for every component takes a parameter that specifies the new component's owner. If the passed-in owner exists, the new component is added to that owner's Components list. Aside from using the Components list to reference owned components, this property also provides for the automatic destruction of owned components. As long as the component has an owner, it will be destroyed when the owner is destroyed. For example, since TForm is a descendant of TComponent, all components owned by a form are destroyed and their memory freed when the form is destroyed. (Assuming, of course, that the components have properly designed destructors that clean them up correctly.)
If a property type is a TComponent or a descendant, the streaming system creates an instance of that type when reading it in. If a property type is TPersistent but not TComponent, the streaming system uses the existing instance available through the property and reads values for that instance's properties.
Some of the classes in the TComponent branch include:
See Working with components for details on setting properties, calling methods, and working with events for components.
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