RAD Studio VCL Reference
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Specifies the contents of the picture object as a bitmap graphic (.BMP file format).
property Bitmap: TBitmap;
__property TBitmap Bitmap;
Use Bitmap to reference the picture object when it contains a bitmap. If Bitmap is referenced when the picture contains a Metafile or Icon graphic, the graphic won't be converted. Instead, the original contents of the picture are discarded and Bitmap returns a new, blank bitmap.
C++ Examples:
/* The following example is taken from the custom draw demo. It shows how the OnCustomDraw event handler draws the background for the tree view before the items and lines are drawn. */ void __fastcall TCustomDrawForm::TVCustomDraw(TCustomTreeView *Sender, const TRect &ARect, bool &DefaultDraw) { /* This event should be used to draw any background colors or images. ARect represents the entire client area of the TreeView. Use the TreeView's canvas to do the drawing. Note that drawing a background bitmap is not really supported by CustomDraw, so scrolling can get messy. Best to subclass the TreeView and handle scrolling messages. */ if (None1 != NULL) { if (None1->Checked) //no picture { TV->Canvas->Brush->Color = BkgColorDialog->Color; TV->Canvas->Brush->Style = FBrushStyle; TV->Canvas->FillRect(ARect); } else if (Tile1->Checked) //tile bitmap { TV->Canvas->Brush->Bitmap = Image1->Picture->Bitmap; TV->Canvas->FillRect(ARect); } else //Stretch across the canvas. TV->Canvas->StretchDraw(ARect, Image1->Picture->Bitmap); }; DefaultDraw = FDefaultDraw; // Setting DefaultDraw to false here prevents all calls to // OnCustomDrawItem. }
Delphi Examples:
{ The following example is taken from the custom draw demo. It shows how the OnCustomDraw event handler draws the background for the tree view before the items and lines are drawn. } procedure TCustomDrawForm.TVCustomDraw(Sender: TCustomTreeView; const ARect: TRect; var DefaultDraw: Boolean); begin { This event should be used to draw any background colors or images. ARect represents the entire client area of the TreeView. Use the TreeView's canvas to do the drawing. Note that drawing a background bitmap is not really supported by CustomDraw, so scrolling can get messy. Best to subclass the TreeView and handle scrolling messages. } with TV.Canvas do begin if None1 <> nil then begin if None1.Checked then //no picture begin Brush.Color := BkgColorDialog.Color; Brush.Style := FBrushStyle; FillRect(ARect); end else if Tile1.Checked then //tile bitmap begin Brush.Bitmap := Image1.Picture.Bitmap; FillRect(ARect); end else //Stretch across the canvas. StretchDraw(ARect, Image1.Picture.Bitmap); end; end; DefaultDraw := FDefaultDraw; // Setting DefaultDraw to false here prevents all calls to // OnCustomDrawItem. end;
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