RAD Studio VCL Reference
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Draws the graphic specified by the Graphic parameter in the rectangle specified by the Rect parameter.
Call StretchDraw to draw a graphic on the canvas so that the image fits in the specified rectangle. StretchDraw calls the Draw method of the graphic. The graphic object determines how to fit into the rectangle. This may involve changing magnification and/or aspect ratio.
To render the graphic in its natural size, use the Draw method, instead.
If the graphic is a TBitmap object, the bitmap is rendered using the value of CopyMode.
C++ Examples:
/* The following example is taken from the custom draw demo. It shows how the OnCustomDraw event handler draws the background for the tree view before the items and lines are drawn. */ void __fastcall TCustomDrawForm::TVCustomDraw(TCustomTreeView *Sender, const TRect &ARect, bool &DefaultDraw) { /* This event should be used to draw any background colors or images. ARect represents the entire client area of the TreeView. Use the TreeView's canvas to do the drawing. Note that drawing a background bitmap is not really supported by CustomDraw, so scrolling can get messy. Best to subclass the TreeView and handle scrolling messages. */ if (None1 != NULL) { if (None1->Checked) //no picture { TV->Canvas->Brush->Color = BkgColorDialog->Color; TV->Canvas->Brush->Style = FBrushStyle; TV->Canvas->FillRect(ARect); } else if (Tile1->Checked) //tile bitmap { TV->Canvas->Brush->Bitmap = Image1->Picture->Bitmap; TV->Canvas->FillRect(ARect); } else //Stretch across the canvas. TV->Canvas->StretchDraw(ARect, Image1->Picture->Bitmap); }; DefaultDraw = FDefaultDraw; // Setting DefaultDraw to false here prevents all calls to // OnCustomDrawItem. }
Delphi Examples:
{ The following example is taken from the custom draw demo. It shows how the OnCustomDraw event handler draws the background for the tree view before the items and lines are drawn. } procedure TCustomDrawForm.TVCustomDraw(Sender: TCustomTreeView; const ARect: TRect; var DefaultDraw: Boolean); begin { This event should be used to draw any background colors or images. ARect represents the entire client area of the TreeView. Use the TreeView's canvas to do the drawing. Note that drawing a background bitmap is not really supported by CustomDraw, so scrolling can get messy. Best to subclass the TreeView and handle scrolling messages. } with TV.Canvas do begin if None1 <> nil then begin if None1.Checked then //no picture begin Brush.Color := BkgColorDialog.Color; Brush.Style := FBrushStyle; FillRect(ARect); end else if Tile1.Checked then //tile bitmap begin Brush.Bitmap := Image1.Picture.Bitmap; FillRect(ARect); end else //Stretch across the canvas. StretchDraw(ARect, Image1.Picture.Bitmap); end; end; DefaultDraw := FDefaultDraw; // Setting DefaultDraw to false here prevents all calls to // OnCustomDrawItem. end;
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