RAD Studio VCL Reference
|
Completely repaint control.
procedure Invalidate; virtual;
virtual __fastcall Invalidate();
Use Invalidate when the entire control needs to be repainted. When more than one region within the control needs repainting, Invalidate will cause the entire window to be repainted in a single pass, avoiding flicker caused by redundant repaints. There is no performance penalty for calling Invalidate multiple times before the control is actually repainted.
C++ Examples:
/* This example creates a region and selects this region as the clipping rectangle for the Image component's canvas. It then sets the canvas's brush color to red and calls FillRect using the ClipRect as the area to fill. Lastly, the ClipRect is reset to the original value that it contained by calling SelectClipRect with nil as the second parameter and deletes the region. Place a TImage object in the form. */ void __fastcall TForm1::Button1Click(TObject *Sender) { HRGN MyRgn; MyRgn = ::CreateRectRgn(100,100,200,200); ::SelectClipRgn(Image1->Canvas->Handle,MyRgn); Image1->Canvas->Brush->Color = clRed; Image1->Canvas->FillRect(Image1->Canvas->ClipRect); Image1->Invalidate(); ::SelectClipRgn(Image1->Canvas->Handle,NULL); ::DeleteObject(MyRgn); }
Delphi Examples:
{ This example creates a region and selects this region as the clipping rectangle for the Image component's canvas. It then sets the canvas's brush color to red and calls FillRect using the ClipRect as the area to fill. Lastly, the ClipRect is reset to the original value that it contained by calling SelectClipRect with nil as the second parameter and deletes the region. Place a TImage object in the form. } procedure TForm1.Button1Click(Sender: TObject); var MyRgn: HRGN; begin MyRgn := CreateRectRgn(100,100,200,200); SelectClipRgn(Image1.Canvas.Handle,MyRgn); Image1.Canvas.Brush.Color := clRed; Image1.Canvas.FillRect(Image1.Canvas.ClipRect); Image1.Invalidate; SelectClipRgn(Image1.Canvas.Handle, HRGN(nil)); DeleteObject(MyRgn); end;
Copyright(C) 2009 Embarcadero Technologies, Inc. All Rights Reserved.
|
What do you think about this topic? Send feedback!
|