RAD Studio VCL Reference
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Re-enables screen repainting and node reindexing that was turned off with the BeginUpdate method.
procedure EndUpdate;
__fastcall EndUpdate();
Use the EndUpdate method to enable screen updating after BeginUpdate has been called. Calls to BeginUpdate are cumulative, so calling EndUpdate will only update the tree view if every other call to BeginUpdate has already been matched by a call to EndUpdate.
C++ Examples:
/* The following example adds a new item to the selected item’s list of child items in the tree view control. The new item is added first in the list of child items. The new item is identified by the text ‘New Item’. The TBitmap object is attached to the new item. */ #include <memory> //for STL auto_ptr class Graphics::TBitmap *MyBitMap; void __fastcall TForm1::Button1Click(TObject *Sender) { static std::auto_ptr<Graphics::TBitmap> _MyBitMapCleaner((MyBitMap = new Graphics::TBitmap())); // just create it once MyBitMap->LoadFromFile("..\\littleB.bmp"); TreeView1->Items->BeginUpdate(); // keep the node from painting until it's built TreeView1->Items->AddChildObjectFirst( TreeView1->Selected, "New Item", MyBitMap); TreeView1->Items->EndUpdate(); }
Delphi Examples:
{ The following example adds a new item to the selected item’s list of child items in the tree view control. The new item is added first in the list of child items. The new item is identified by the text ‘New Item’. The TBitmap object is attached to the new item. } procedure TForm1.Button1Click(Sender: TObject); var MyBitMap : TBitmap; node : TTreeNode; begin MyBitMap := TBitmap.Create; MyBitMap.LoadFromFile('littleB.bmp'); TreeView1.Items.BeginUpdate; node:= TreeView1.Items.AddChildObjectFirst( TreeView1.Selected, 'New Item', MyBitMap); // node.ImageIndex:= -1; TreeView1.Items.EndUpdate; end;
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