RAD Studio VCL Reference
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Occurs immediately prior to painting the tree view control.
property OnCustomDraw: TTVCustomDrawEvent;
__property TTVCustomDrawEvent OnCustomDraw;
Write an OnCustomDraw event handler to paint an owner-drawn tree view. Use the Canvas property as a drawing surface when painting the image of the tree view.
To paint individual items, use the OnCustomDrawItem event instead.
C++ Examples:
/* The following example is taken from the custom draw demo. It shows how the OnCustomDraw event handler draws the background for the tree view before the items and lines are drawn. */ void __fastcall TCustomDrawForm::TVCustomDraw(TCustomTreeView *Sender, const TRect &ARect, bool &DefaultDraw) { /* This event should be used to draw any background colors or images. ARect represents the entire client area of the TreeView. Use the TreeView's canvas to do the drawing. Note that drawing a background bitmap is not really supported by CustomDraw, so scrolling can get messy. Best to subclass the TreeView and handle scrolling messages. */ if (None1 != NULL) { if (None1->Checked) //no picture { TV->Canvas->Brush->Color = BkgColorDialog->Color; TV->Canvas->Brush->Style = FBrushStyle; TV->Canvas->FillRect(ARect); } else if (Tile1->Checked) //tile bitmap { TV->Canvas->Brush->Bitmap = Image1->Picture->Bitmap; TV->Canvas->FillRect(ARect); } else //Stretch across the canvas. TV->Canvas->StretchDraw(ARect, Image1->Picture->Bitmap); }; DefaultDraw = FDefaultDraw; // Setting DefaultDraw to false here prevents all calls to // OnCustomDrawItem. }
Delphi Examples:
{ The following example is taken from the custom draw demo. It shows how the OnCustomDraw event handler draws the background for the tree view before the items and lines are drawn. } procedure TCustomDrawForm.TVCustomDraw(Sender: TCustomTreeView; const ARect: TRect; var DefaultDraw: Boolean); begin { This event should be used to draw any background colors or images. ARect represents the entire client area of the TreeView. Use the TreeView's canvas to do the drawing. Note that drawing a background bitmap is not really supported by CustomDraw, so scrolling can get messy. Best to subclass the TreeView and handle scrolling messages. } with TV.Canvas do begin if None1 <> nil then begin if None1.Checked then //no picture begin Brush.Color := BkgColorDialog.Color; Brush.Style := FBrushStyle; FillRect(ARect); end else if Tile1.Checked then //tile bitmap begin Brush.Bitmap := Image1.Picture.Bitmap; FillRect(ARect); end else //Stretch across the canvas. StretchDraw(ARect, Image1.Picture.Bitmap); end; end; DefaultDraw := FDefaultDraw; // Setting DefaultDraw to false here prevents all calls to // OnCustomDrawItem. end;
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