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TScriptErrors.Destroy Destructor

Disposes of an object instance.

Pascal
destructor Destroy; override;
C++
virtual __fastcall ~TScriptErrors();

Do not call System::TObject::Destroy directly. Call System::TObject::Free instead. Free verifies that the object reference is not nil before calling System::TObject::Destroy. 

The System::TObject::Destroy method defined by System::TObject::TObject deallocates memory. Descendant objects usually define a destructor that is customized for that particular kind of object. 

When declaring a System::TObject::Destroy method in a descendant, always add the override directive to the declaration and call the inherited System::TObject::Destroy as the last statement in the overriding method. Since System::TObject::Destroy is a virtual method, overriding it ensures that the proper inherited behavior occurs.

Note: If an exception escapes from the constructor, the destructor is called to destroy the partially constructed object instance that failed to initialize completely. Therefore, destructors should check that allocated resources, such as handles, were actually allocated before trying to release them, since their value might be zero.
System::TObject::Destroy should be implemented so that it calls System::TObject::Free on all subobjects created within the object's constructor (that is, allocated by the constructor). Unlike System::TObject::Destroy, System::TObject::Free provides a safeguard when destroying objects that are nil. 

 

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