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TObjectQueue Class

Queue of objects.

Pascal
TObjectQueue<T: class> = class(TQueue<T>);
C++
template <T: class>
class TObjectQueue : public TQueue<T>;

TObjectQueue represents a queue of objects. 

TObjectQueue is a TQueue with the capability of automatically freeing object entries when they are removed from the queue. When a TObjectQueue is instantiated, an AOwnsObjects parameter specifies whether the queue owns the queue entries. If the entry is owned, when the entry object is removed from the queue, the entry object is freed. 

The OwnsObjects property gets or sets the object ownership.  

Delphi Examples: 

 

{
This example demonstrates the usage of the generic TObjectQueue class.
}
type
  { Declare a new object type }
  TNewObject = class
  private
    FName: String;

  public
    constructor Create(const AName: String);
    destructor Destroy(); override;
  end;

{ TNewObject }

constructor TNewObject.Create(const AName: String);
begin
  FName := AName;
end;

destructor TNewObject.Destroy;
begin
  { Show a message whenever an object is destroyed }
  MessageDlg('Object "' + FName + '" was destroyed!', mtInformation, [mbOK], 0);
  inherited;
end;

procedure TForm3.Button1Click(Sender: TObject);
var
  Queue: TObjectQueue<TNewObject>;
  Button: TButton;
begin
  { Create a new Queue }
  Queue := TObjectQueue<TNewObject>.Create();

  { Set the OwnsObjects to true - the Queue will free them automatically }
  Queue.OwnsObjects := true;

  { Enqueue some items up the Queue }
  Queue.Enqueue(TNewObject.Create('One'));
  Queue.Enqueue(TNewObject.Create('Two'));
  Queue.Enqueue(TNewObject.Create('Three'));

  {
    Dequeue an instance of TNewObject class. Destructor
    show be called because we have set the OwnsObjects
    to true!
  }
  Queue.Dequeue();

  { Destroy the Queue completely - more messageboxes will be shown }
  Queue.Free;
end;

 

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