Displays a message dialog box in the center of the screen.
function MessageDlg(const Msg: string; DlgType: TMsgDlgType; Buttons: TMsgDlgButtons; HelpCtx: Longint): Integer; overload; function MessageDlg(const Msg: string; DlgType: TMsgDlgType; Buttons: TMsgDlgButtons; HelpCtx: Longint; DefaultButton: TMsgDlgBtn): Integer; overload;
int MessageDlg(const AnsiString Msg, TMsgDlgType DlgType, TMsgDlgButtons Buttons, Longint HelpCtx); int MessageDlg(const AnsiString Msg, TMsgDlgType DlgType, TMsgDlgButtons Buttons, Longint HelpCtx, TMsgDlgBtn DefaultButton);
Call MessageDlg to bring up a message box and obtain the user's response.
Msg is the content of the message that appears.
DlgType indicates the purpose of the dialog.
Buttons indicates what buttons should appear in the message box. For a three button message box, use the syntax containing Button1, Button2, and Button3.
Button1, Button2, and Button3 indicate what types of buttons to use for a three button message box. The resulting buttons appear in order.
HelpCtx specifies the context ID for the help topic that should appear when the user clicks the help button or presses F1 while the dialog is displayed.
DefaultBtn specifies which button from among those specified by Buttons (or Button1, Button2, and Button3) is the default button for the dialog. If DefaultBtn is mbNone, there is no default button.
MessageDlg returns the value of the button the user selected. The following table lists the TMsgDlgBtn values for each type of button that can appear in the message box, and the corresponding value that is returned if the user selects that button:
C++ Examples:
/* The following code adds a new object to a list in a list object and then removes it: */ #include <memory> //for STL auto_ptr class class TMyClass : public TComponent { __published: // IDE-managed Components private: // User declarations public: // User declarations AnsiString MyString; __fastcall TMyClass(TComponent* Owner, AnsiString mystr); }; __fastcall TMyClass::TMyClass(TComponent* Owner, AnsiString mystr) : TComponent(Owner) { MyString = mystr; } void __fastcall TForm1::Button1Click(TObject *Sender) { std::auto_ptr<TList> list(new TList); TMyClass *TheObject = new TMyClass(Form1, "This is an object."); // The owner will clean this up; list->Add(TheObject); // add AnsiString instance to list MessageDlg("The list has " + IntToStr(list->Count) + " objects", mtInformation, TMsgDlgButtons() << mbOK, 0); list->Remove(TheObject); MessageDlg("The list has " + IntToStr(list->Count) + " objects", mtInformation, TMsgDlgButtons() << mbOK, 0); }
Delphi Examples:
{ This example uses a button on a form. When the user clicks the button, a message box appears, asking if the user wants to exit the application. If the user chooses Yes, another dialog box appears informing the user the application is about to end. When user chooses OK or closes the dialog box, the application ends. } procedure TForm1.Button1Click(Sender: TObject); begin if Dialogs.MessageDlg('Welcome to my Delphi application. Exit now?', mtConfirmation, [mbYes, mbNo], 0, mbYes) = mrYes then begin Dialogs.MessageDlg('Exiting the Delphi application.', mtInformation, [mbOk], 0, mbOk); Close; end; end;
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