Provides how-to information on using UML 2.0 state machine diagrams.
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You can associate an activity (created on some UML 2.0 Activity Diagram) with a state (on entering the state, while doing the state activity, and on exiting the state), or with a transition between states. | |
This topic explains how to create a guard condition for a transition. | |
This topic explains how to create a history element. | |
This topic explains how to create a member for a state. | |
This topic explains how to create a state. | |
Following are tips and techniques that you can use when working with UML 2.0 State Machine Diagram. |
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